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[DMM.com] Otogi Frontier R (Animated CG)(Teaser)

Game CG
Posted:2020-03-11 08:56
Parent:None
Visible:Yes
Language:Japanese  
File Size:40.61 MB
Length:5 pages
Favorited:58 times
Rating:
21
Average: 4.19

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Posted on 11 March 2020, 08:56 UTC by:   quickscoper6900     PM
Uploader Comment
RECRUITING VOLUNTEERS, PM ME

WORK IN PROGRESS: 1/771 scenes (Teaser)
No updates until still CG gallery is finished.

A teaser for the animated CGs, starring Abel. First image is still, others are animated.

CHANGELOG:
11/3/2020:
Initial upload, 1/771...

INFORMATION:
Holy shit, that took some serious effort. Just those five took an hour, though I bet I could do them in half an hour if I got used to it. Obviously, with 770 scenes to go, there is absolutely no way I could do this by myself. So, if you want to help, give me a PM. Extra points if you have the animation software Spine.

Experience shows that this gallery would be sent to shadow realm once the updates start coming. If you can't find it, know that I would never delete this without warning.

Still CG gallery managed by me available here: http://g.hentaiknight.work/?g-hentai/g/1586319/0f5263c949/

Outdated gallery with animated CGs available here: http://g.hentaiknight.work/?g-hentai/g/1164114/2deabefc77/

I didn't rip the images. I simply downloaded them from a source provided by kihachi from the original, outdated gallery, available here: https://ouo.io/r8s2mb

Thanks to Zigorow for suggesting and providing Skeleton Viewer, available here: https://ouo.io/4DDHJ8

Huge shoutouts to lotanary for suggesting chibi-gif for GIF animations and naganeko for creating and maintaining the tool: https://viid.me/9MexJ

The scenes were never meant to be seen like this, most of the frame would not be visible ingame. They were probably never meant to be still or uncensored either, so there may be graphical glitches where censors were meant to be and at the edge of frames.

If you want to check out the high-quality, uncensored CGs yourself, open the json files with Skeleton Viewer. Make sure the corresponding png and atlas file is within the same directory. Uncheck every option in the debug section of Skeleton Viewer's menu for a clear image. If the alpha looks wrong (blushes are black/grey) make sure the box next to the "Premultiplied" option is checked. Select an animation from the four available on the lower part of the menu to view it, unselect them to view the still versions.

If I did something wrong, let me know in the comments.

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